Portal:Speculative fiction/Fantasy

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Fantasy is a genre that uses magic and other supernatural forms as a primary element of plot, theme, and/or setting. Many works within the genre take place on fictional planes or planets where magic is common. Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of scientific and macabre themes, respectively, though there is a great deal of overlap between the three (which are subgenres of speculative fiction).

In popular culture, the genre of fantasy is dominated by its medievalist form, especially since the worldwide success of The Lord of the Rings by J. R. R. Tolkien. In its broadest sense however, fantasy comprises works by many writers, artists, filmmakers, and musicians, from ancient myths and legends to many recent works embraced by a wide audience today.

Fantasy is a vibrant area of academic study in a number of disciplines (English, cultural studies, comparative literature, history, medieval studies). Work in this area ranges widely, from the structuralist theory of Tzvetan Todorov, which emphasizes the fantastic as a liminal space, to work on the connections (political, historical, literary) between medievalism and popular culture.

The identifying traits of fantasy are the inclusion of fantastic elements in a self-coherent (internally consistent) setting, where inspiration from mythology and folklore remains a consistent theme. Within such a structure, any location of the fantastical element is possible: it may be hidden in, or leak into the apparently real world setting, it may draw the characters into a world with such elements, or it may occur entirely in a fantasy world setting, where such elements are part of the world. American fantasy, starting with the stories chosen by John W. Campbell, Jr. for the magazine Unknown, is often characterized by internal logic. That is, the events in the story are impossible, but follow "laws" of magic, and have a setting that is internally consistent.

Dobrynya Nikitich rescues Zabava Putyatishna from the dragon Gorynych.

Selected fantasy work

Dragons of Autumn Twilight is a fantasy novel by Margaret Weis and Tracy Hickman, based on a Dungeons & Dragons game session. Written in 1984, Dragons of Autumn Twilight was the first Dragonlance novel, and first in the Chronicles trilogy, which, along with the Dragonlance Legends trilogy, are generally regarded as the core novels of the Dragonlance world. The Chronicles trilogy came about because the designers wanted novels to tell the story of the game world they were creating, something to which TSR only reluctantly agreed. Dragons of Autumn Twilight details the meeting of the Companions and the early days of The War of the Lance. This novel corresponds with the first two Dragonlance game modules, DL1 Dragons of Despair and DL2 Dragons of Flame, but the novel has a different ending from the modules. The novel introduces many of the characters that are the subject of many other novels and short stories.

The title Dragons of Autumn Twilight follows a pattern with the other novels in the series, Dragons of Winter Night and Dragons of Spring Dawning, as they all start with Dragons, followed by a series of seasons, Autumn, Winter, and Spring, as well as a series of time, Twilight, Night, and Dawning.

Fantasy topics

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